3/28/2014

ArenaNet 2014 Test - Final version

I had to rush the texture as I only had 1 day to do it but I'm fairly happy with where it is. Ideally I would take a day off so I could see it with fresh eyes as I've probably become blind to anything odd at this point. I've learned much from this project including efficient ways of organizing my work in Photoshop and how to model with subtools and re-topology in ZBrush. I've sent in my application and now just hope someone thinks the work is promising enough to extend an internship my way.


3/26/2014

ArenaNet 2014 Character Art Test - Norn

I've been working as much as possible to finish this on time and I'm still nervous as I haven't written a cover letter yet and still need to finish all the colors of my texture and specular map. The high poly is done and I've finished retopology and am working on baking all my maps. Here's what I have so far.





3/21/2014

ArenaNet 2014 Character Art Test - ZBrush progress

Close to finishing this.

Any symmetrical parts will be mirrored over in the low-poly, I'm saving my computer the extra work and risk of crashing by not having them show in ZBrush.



Modeling To Do:
Face
Helmet Details
Redo shoulder armor edges
redo forearm armor edges
clean horn shapes
detail horns
overall detail / wear and tear
sculpt fur for fur plane

Then I'll probably take a short time to reconsider everything before going in to re-topology and baking.

3/19/2014

ArenaNet 2014 Character Art test ZBrush progress

So I've finally found some time to get working on this, I have 9 more days. I've never made a character in Zbrush before so I'm learning a lot by doing this. Had a few days with some crippling ZBrush errors but once I figured out a work-around I'm back on track.



Might go in a little later and skew her proportions to be closer to the concept (concept's pelvis is really high) but right now I'm just focusing on pushing towards the finish in time. Mostly I'm looking forward to unwrapping after my retopology. I have ideas for reusing textures to maximize my UV space I'm only afraid it might break the normals but I'll find out once I get there.

3/08/2014

ArenaNet 2014 Character Art Test

I've decided to try my hand at this art test given by ArenaNet for a chance at a year long internship. I chose to make my own basemesh as a type of warm-up even though I am pressed for time right now and will have less than 20 days to complete the character from the given concept art. I haven't made a true character in quite a while since I had chosen to focus on environment art.

Application is deadline is the 28th, so the rush is on.

ArenaNet Concept

Basemesh made in Maya.