Close to finishing this.
Any symmetrical parts will be mirrored over in the low-poly, I'm saving my computer the extra work and risk of crashing by not having them show in ZBrush.
Modeling To Do:
Face
Helmet Details
Redo shoulder armor edges
redo forearm armor edges
clean horn shapes
detail horns
overall detail / wear and tear
sculpt fur for fur plane
Then I'll probably take a short time to reconsider everything before going in to re-topology and baking.
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