3/21/2014

ArenaNet 2014 Character Art Test - ZBrush progress

Close to finishing this.

Any symmetrical parts will be mirrored over in the low-poly, I'm saving my computer the extra work and risk of crashing by not having them show in ZBrush.



Modeling To Do:
Face
Helmet Details
Redo shoulder armor edges
redo forearm armor edges
clean horn shapes
detail horns
overall detail / wear and tear
sculpt fur for fur plane

Then I'll probably take a short time to reconsider everything before going in to re-topology and baking.

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